D And R Game Cheats Chapter 6 Puzzle
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Welcome to the The Christmas Spirit: Trouble in Oz Walkthrough Can you save the holidays before it’s too late? Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we're pretty sure you'll find what you're looking for here. This document contains a complete The Christmas Spirit: Trouble in Oz game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Amanda Barrera, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.Walkthrough Menu
General Tips
- This is the official guide for The Christmas Spirit: Trouble in Oz.
- This guide won't tell you when to zoom into a location; the screenshots show each zoom scene.
- Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown.
- Use the Map to fast travel to a location.
Chapter 1: Kansas
- Talk (A); receive TORN BALLOON.
- Take INVITATION and SCOOP (B).
- Open INVITATION; take TRIANGULAR KEY.
- Use SCOOP (C); receive Toto.
- Take CABINET DOOR HANDLE (D).
- Use Toto (E) on birds (F); take Map and SKATE BLADE.
- Use TRIANGULAR KEY (G); take GOLDEN BUCKLE (1/2).
- Use SKATE BLADE (H).
- Play HOP; receive HOUSE KEY (I).
- Use HOUSE KEY (J).
- Walk right.
- Talk; receive AUNTIE EM'S GIFT (K).
- Open AUNTIE EM'S GIFT; take NEEDLE AND THREAD and note.
- Place CABINET DOOR HANDLE (L); take notebook and SANTA FIGURINE.
- Take BOLT (M).
- Examine; place SANTA FIGURINE (N). Take RIBBON.
- Place RIBBON; take GOLDEN BUCKLE (2/2) and BROKEN SCISSORS (O).
- Walk down.
- Move cloth; place GOLDEN BUCKLE (2/2) (P).
- Solution (Q).
- Easy: (C-G)-(A-E)-(B-F)-(D-H).
- Hard: (A-E)-(B-F)-(C-G)-(D-H).
- Take WIRE CUTTER and CABINET DOOR HANDLE.
- Walk right.
- Place CABINET DOOR HANDLE (R); take DUSTER and SCISSORS PART.
- BOLT and SCISSORS PART on BROKEN SCISSORS; receive SCISSORS.
- Take MITTENS (S); examine chalk. Use SCISSORS; receive PATCH.
- Place NEEDLE AND THREAD, TORN BALLOON, and PATCH (T); take HOT-AIR BALLOON.
- Walk down.
- Give HOT-AIR BALLOON (U).
- Easy solution (V).
- Hard solution (W).
Chapter 2: Emerald City
- Talk (X).
- Take Bag of Fireworks and BELL (1/3) (Y).
- Take BROKEN FISHING ROD (Z). Use DUSTER; take BELL (2/3).
- Take FISHING REEL (A). Use WIRE CUTTER (B); take BELL (3/3).
- Take FROZEN ITEM (C); place BELL (3/3).
- Walk right.
- Take TIN WOODSMAN'S AXE (D); use MITTENS (E). Place FROZEN ITEM; take GNOME TOKEN.
- Place GNOME TOKEN (F).
- Easy Solution (G).
- Hard Solution (H).
- Play HOP; receive JAR OF FIREFLIES (I).
- Place JAR OF FIREFLIES (J). Use Toto; receive HAMMER.
- Take CARVING KNIFE (K).
- Walk down.
- Use the TIN WOODSMAN'S AXE (L); receive GOLDEN TOKEN.
- Use GOLDEN TOKEN (M).
- Solution (N).
- Easy: Ax4-I-Ex3-Cx5-E-Jx2-E-Hx5.
- Hard: Ax3-D-Fx2-Ax2-D-Fx2-Gx4-Hx3.
- Take OILER; use HAMMER. Take UNFINISHED CARVING.
- CARVING KNIFE on UNFINISHED CARVING; receive REINDEER FIGURINE.
- Walk right.
- Place REINDEER FIGURINE (O); take FILE.
- Walk down, then left.
- Take CELLO BOW (P).
- Take FISHING ROD PART (Q). Use CELLO BOW (R); take CURTAIN TIES.
- FISHING REEL and FISHING ROD PART on BROKEN FISHING ROD; receive FISHING ROD.
- Use FISHING ROD; open. Take note, ANGEL WING, and LEVER (S).
- Walk down.
- Use CURTAIN TIES (T).
- Solution (U).
- Take TOY FACTORY KEY.
- Walk left.
- Use TOY FACTORY KEY (V).
- Walk left.
- Place ANGEL WING (W); take COINS (X).
- Take FIRE POKER (Y); use LEVER. Take UNFINISHED COGWHEEL and KNIFE BLADE.
- Use OILER (Z); take HOOF FORM (A). Use UNFINSIHED COGWHEEL and FILE; take COGWHEEL.
- COINS on HOOF FORM; receive HOOF WITH COINS.
- Walk down.
- Place COGWHEEL (B).
- Play HOP; receive HAIRPIN (C).
- Use HAIRPIN; take WOODEN HANDLE (D).
- WOODEN HANDLE on KNIFE BLADE; receive KNIFE.
- Walk left.
- Use KNIFE (E); receive STAR CHIP.
- Place STAR CHIP (F).
- Solution (G).
- Take HANDLE.
- Walk down twice, then right.
- Place HOOF WITH COINS; use FIRE POKER. Take GOLDEN HOOF (H).
- Examine; place HANDLE. Take CHIP (1/2), FORK, and GLINDA'S CARD (I).
- Walk down.
- Place GOLDEN HOOF (J); take CHIP (2/2) and MATCHES.
- Walk left.
- Place CHIP (2/2) (K).
- Easy solution (L-M).
- Hard solution (N-O).
- Take WING INLAY.
- Walk left.
- Place WING INLAY (P); take AXE (Q).
- Walk down.
- Give AXE (R).
- Walk forward.
- Take BOWL (S); use MATCHES. Use Toto; take WOODEN LEGS and WIRE.
- Bend WIRE; receive HOOK.
- Take LANTERN (T).
- Use FORK; take DOOR NOTE (U).
- Place WOODEN LEGS and DOOR NOTE (V).
- Solution (W).
- Easy: A-Bx2-Cx2-Dx4-E.
- Hard: A-E-Cx3-D.
- Walk forward.
- Take HAT (X); use GLINDA'S CARD. Take CHEST CHIP (1/2).
- Take SKIMMER (Y).
- Use HAT; take MAGIC POTION (Z).
- Place LANTERN (A). Take NEEDLE AND THREAD (1/2) and NUTS (B).
- Walk down.
- Use SKIMMER and HOOK (C); take CHEST CHIP (2/2).
- Give NUTS (D); take STAR ON A POLE.
- Walk forward.
- Place CHEST CHIP (2/2) (E).
- Solution (F): collect sweets while avoiding goblins.
- Play HOP; receive ICE SHOES (G).
- Examine; use ICE SHOES (H).
- Take MAGIC WAND, CLOCK WEIGHT, and INSULATED BOTTLE (I).
- STAR ON A POLE on MAGIC WAND; receive MAGIC WAND.
- Use INSULATED BOTTLE; take BIRD INLAY (J). Open; take ADHESIVE.
- Place BIRD INLAY (K); take LEATHER PIECE and CLOCK HANDS.
- Walk down.
- Use MAGIC WAND (L); take MAGIC SOAP.
- Place CLOCK WEIGHT (M); take NEEDLE AND THREAD (2/2) (N). Place CLOCK HANDS; take TORN ANGEL DECORATION.
- NEEDLE AND THREAD (2/2) on TORN ANGEL DECORATION; receive ANGEL DECORATION.
- Walk down.
- Use LEATHER PIECE and ADHESIVE; take BELLOWS (O).
- Place ANGEL DECORATION (P); take BROKEN TIARA, STICK, and ANGEL INLAY.
- Walk forward.
- Place ANGEL INLAY (Q); take SCISSORS PART and GEMSTONE.
- GEMSTONE on BROKEN TIARA; receive TIARA.
- Walk forward.
- Place TIARA (R). Use BOWL (S); receive STARDUST.
- Use MAGIC POTION, MAGIC SOAP, and STARDUST; take MAGIC SOAP LIQUID (T).
- Pour MAGIC SOAP LIQUID; use BELLOWS (U).
- Easy and hard Solution (V).
Chapter 3: The Prison
- Take CLOTH (W); use SCISSORS PART. Take SLINGSHOT and SCRAPER.
- Use STICK (X); take STONE (Y).
- STONE on SLINGSHOT; receive LOADED SLINGSHOT.
- Solution (@).
- Receive Toto; take OILER.
- Use LOADED SLINGSHOT (Z) and Toto; use key (A).
- Walk right.
- Talk (B); receive WRENCH.
- Use OILER and WRENCH; take BUTTONS (1/2) (C).
- Use SCRAPER; take BIRD AMULET (D).
- Walk down.
- Place BIRD AMULET (E); take FILE (F).
- Use FILE (G); receive ROD.
- Walk right.
- Use ROD (H); take AXE, NUT, and CELL KEY.
- Use CELL KEY (I); receive BUTTON (2/2).
- Place BUTTONS (2/2) (J).
- Solution (K).
- Easy: A-B-A-Dx2-Cx2-Dx2-Ax2-Cx2-Bx2-A-Bx3.
- Hard: Dx4-C-B-A-Bx2-C-A-Bx2.
- Play HOP; receive AMULET (L).
- Place AMULET (M).
- Walk forward.
- Talk (N).
- Use AXE (O); receive THICK STICK.
- Use THICK STICK (P); take LATCH and CARROT (Q).
- Place CARROT (R).
- Walk right.
- Use CLOTH (S); take VALVE (T).
- Take BROKEN SKATES (U).
- Take KEROSENE LAMP (V).
- Place LATCH (W); take CHEESE, RABBIT FIGURINE, and note.
- Place RABBIT FIGURINE (X).
- Solution (Y).
- Easy: Ex4-Dx4-Ex5-Cx10-Bx3-Ax6-Fx7.
- Hard: Ex4-Dx4-Ex5-Cx10-Bx5-Ax6-Fx7-Gx10.
- Take ROPE.
- Walk down.
- Use ROPE (Z); receive RAINBOW POTION.
- Walk down.
- Use VALVE and NUT (A); take LEVER and MUG (B).
- Walk down.
- Give CHEESE; take FLINT AND STEEL (C).
- Go to Mr. Rabbit's Hut.
- Examine; place LEVER (D). Use Toto; receive KEROSENE.
- KEROSENE and FLINT AND STEEL on KEROSENE LAMP; receive LIT KEROSENE LAMP.
- Use MUG; take HOT WATER (E).
- Walk down.
- Use RAINBOW POTION (F).
- Easy solution (G): Ax2-Bx4-C-Dx2-E.
- Hard solution (H): Fx2-H-Fx2-Gx4-Ix3.
- Go forward.
- Open; place LIT KEROSENE LAMP (I).
- Play HOP; receive GRINDSTONE (J).
- Pour HOT WATER; take SKATE BLADES and CHIP (K).
- SKATE BLADES and GRINDSTONE on BROKEN SKATES; receive SKATES.
- Use SKATES (L).
- Easy solution (M): (A-B)-(F-E)-(C-F)-(D-C).
- Hard solution (N): (H-I)-(G-H)-(J-G)-(K-J)-(L-K)-(O-L)-(N-O)-(M-N).
- Take BOOT HEEL and SHOVEL.
- Walk down.
- Use SHOVEL (O); take BRUSH, REEL, and IRON.
- Walk right.
- Place CHIP (P).
- Easy solution (Q): (D-H)-(B)-(C-H)-(Ax3)-(E-I)-(Bx6)-(F-E)-(Bx5)-(G-F)-(F-J).
- Hard solution (R): (Kx2)-(V-U)-(V-P)-(V-U)-(Lx3)-(S-R)-(Lx4)-(V-T)-(Lx2)-(M-N)-(K)-(N-O)-(Lx5)-(O-Q)-(Lx2)-(M-O).
- Take TABLE KEY, HAT, and MOLD.
- IRON on MOLD; receive MOLD WITH IRON.
- Use TABLE KEY (S); take BOOMERANG and AWL.
- Walk down.
- Place HAT (T); take BOX AMULET (U). Use BOOMERANG (V); receive FAN.
- Walk right.
- Place MOLD WITH IRON; use FAN. Use poker on mold; take SNOWFLAKE-SHAPED GEAR (1/3) (W).
- Place BOX AMULET; take GLUE and FISH FOOD (X).
- Walk down, then forward.
- Use AWL (Y); receive SNOWFLAKE-SHAPED GEAR (2/3).
- Use FISH FOOD; take SNOWFLAKE-SHAPED GEAR (3/3) (Z).
- Place SNOWFLAKE-SHAPED GEAR (3/3) (A).
- Easy solution (B).
- Hard solution (C).
Chapter 4: Glinda's Castle
- Take BROKEN LADDER, PLAYING CARD, and HOOK (E).
- Place PLAYING CARD (F).
- Solution (G).
- Easy: A-Cx3-Bx2-Dx3.
- Hard: A-Dx3-Cx3-Bx2.
- Play HOP; receive BROKEN BOAT (H).
- GLUE and BRUSH on BROKEN BOAT; receive BOAT.
- Use BOAT and Toto (I).
- Walk right.
- Take BROOM, STONE AND CHISEL (1/2), and NAILS (J).
- Use BROOM; take CUP and GATE AMULET (1/2) (K).
- Use REEL and HOOK; take DRUMSTICKS (L).
- BOOT HEEL and NAILS on BROKEN LADDER; receive LADDER.
- Walk down.
- Use LADDER (M); receive STONE AND CHISEL (2/2).
- Walk right.
- Use STONE AND CHISEL (2/2); take HARPOON and RUSTY SAW (N).
- Use HARPOON (O); take GATE AMULET (2/2).
- Walk down.
- Place GATE AMULET (2/2) (P).
- Easy solution (Q): (6-13)-(18-9)-(15-6)-(3-10)-(4-6)-(14-5)-(2-9)-(6-13)-(28-15)-(10-21)-(16-18)-(18-9)-(27-14)-(26-13)-(9-18)-(7-9)-(9-20)-(21-19)-(24-13)-(22-24)-(24-26)-(12-14)-(26-13)-(14-12)-(11-13).
- Hard solution (R): (14-25)-(32-19)-(27-25)-(49-32)-(51-49)-(42-40)-(39-41)-(48-50)-(53-51)-(44-42)-(42-40)-(51-49)-(37-39)-(46-48)-(40-38)-(49-47)-(25-42)-(24-41)-(23-40)-(22-39)-(47-30)-(28-43)-(42-44)-(54-35)-(40-42)-(42-27)-(36-34)-(55-36)-(39-22)-(13-26)-(34-19)-(15-28)-(36-21)-(27-14)-(11-13)-(13-24)-(14-25)-(16-18)-(29-16)-(4-11)-(16-7)-(24-13)-(5-14)-(10-19)-(25-14)-(13-15)-(21-10)-(6-1)-(1-4)-(7-9)-(10-8)-(4-13).
- Walk forward.
- Give DRUMSTICKS (S); take EMPTY POTION FLASK.
- Take FISH AMULET and note (T).
- Use CUP (U); receive CUP OF WATER.
- Pour CUP OF WATER (V); take POTION INGREDIENT.
- Walk down, then right.
- Place FISH AMULET (W); take MORTAR AND PESTLE and GRINDSTONE.
- GRINDSTONE on RUSTY SAW; receive SAW.
- Use SAW (X); take BOARD.
- Walk down, then forward.
- Place BOARD (Y); take MAGIC BALL CRYSTAL (1/3) and BRUSH (Z).
- Place MORTAR AND PESTLE; collect (A). Take POTION INGREDIENT.
- Open EMPTY POTION FLASK; use 2 POTION INGREDIENTS. Receive STRENGTH POTION.
- Give STRENGTH POTION (B).
- Walk right.
- Take SECRET BOOK, BOLT, MAGIC BALL CRYSTAL (2/3), and FRAME DECORATION PART (C).
- Place FRAME DECORATION PART (D).
- Solution (E).
- Easy: (A-D)-(C-B)-(E-I)-(F-J)-(G-K)-(H-L).
- Hard: (A-C)-(B-D)-(F-J)-(H-L)-(G-K).
- Take MAGIC BALL CRYSTAL (3/3) and FOUNTAIN DETAIL (1/3).
- Place MAGIC BALL CRYSTAL (3/3) (F).
- Play HOP; receive MAGNET (G).
- Use MAGNET; take DETERGENT and HANDLE (H).
- Walk down.
- Place HANDLE; take NIPPERS HALF and note (I).
- Walk down, then right.
- Use DETERGENT and BRUSH (J).
- Easy solution (K).
- Hard solution (L).
- Take FOUNTAIN DETAIL (2/3) and BOOK DECORATION.
- BOOK DECORATION on SECRET BOOK; take NIPPERS HALF and FOUNTAIN DETAIL (3/3).
- Combine 2 NIPPERS HALVES and BOLT; receive NIPPERS.
- Walk down, then forward.
- Use NIPPERS; take MAGIC LACES (1/2), COMBINATION PART, and STAKE (M).
- Place FOUNTAIN DETAIL (3/3) (N).
- Solution (O).
- Easy: (Dx4-A-D)-(Ex3-B)-(Fx2-Cx2-F).
- Hard: (Dx3-Ax2)-(Ex5-B-E)-(Fx2-Cx3-F).
- Take POWER POTION.
- Walk down.
- Place COMBINATION PART.
- Solution (P).
- Easy: N-L-K-J-I-E-H-G-D-C-E-A.
- Hard: P-N-M-K-J-I-H-G-F-E-B-A.
- Take DOLLHOUSE KEY and CANE.
- Walk forward, then right.
- Give POWER POTION (Q); receive UNLACED SHOES.
- Use DOLL HOUSE KEY (R); take BOOT AMULET.
- Place BOOT AMULET (S); take MAGIC LACES (2/2) and FIRECRACKER.
- MAGIC LACES on UNLACED SHOES; receive MAGIC SHOES.
- Give MAGIC SHOES (T).
Chapter 5: The Fortress
- Use FIRECRACKER (U); take TEDDY BEAR and CLOAK (V).
- Take RAKE and TEDDY BEAR PAW (W); use CANE.
- Play HOP; receive IRON ROD (X).
- Take WOODEN HAMMER and OIL (Y).
- Use IRON ROD (Z).
- Walk forward.
- Use STAKE AND WOODEN HAMMER (A); take LEMON and NEEDLE AND THREAD (B).
- TEDDY BEAR PAW and NEEDLE AND THREAD on TEDDY BEAR.
- Use CLOAK and RAKE; take BURNING STICK and GUILLOTINE BLADE (C).
- Read note; place TEDDY BEAR (D). Take EMERALD CITY INLAY, GLOVE, and PATCH (E).
- Walk left.
- Use OIL and BURNING STICK (F).
- Take PICKAXE (G).
- Use LEMON and GUILLOTINE BLADE; take LEMON HALF (H).
- Take HANDLE and CHEST KEYS (1/2) (J). Use Toto (J); take SCROLL.
- Walk down twice.
- Place HANDLE; take KNIFE (K).
- Use LEMON HALF (L).
- Easy solution (M).
- Hard solution (N).
- Receive BROKEN UMBRELLA.
- Open BROKEN UMBRELLA; receive STAINED GLASS FRAGMENT (1/3). Use PATCH and NEEDLE AND THREAD; receive UMBRELLA.
- Walk forward.
- Use UMBRELLA (O).
- Walk right.
- Use PICKAXE; take STAINED GLASS FRAGMENT (2/3) and LADLE (P).
- Use GLOVES; take EGG (Q).
- Place EMERALD CITY INLAY (R); take LEVER and CHEST KEYS (2/2).
- Walk down twice.
- Use CHEST KEYS (2/2) (S); take STAR and INK.
- STAR on EGG; take QUILL.
- Walk forward, then left.
- Use LADLE (T); receive SCREWDRIVER.
- Use KNIFE; receive STAINED GLASS FRAGMENT (3/3) (U).
- Walk down.
- Place STAINED GLASS FRAGMENT (3/3) (V).
- Play HOP; receive TOY MOUSE (W).
- Place TOY MOUSE (X); take PARCHMENT.
- QUILL and PARCHMENT on INK; receive QUILL AND INKWELL.
- Use QUILL AND INKWELL (Y); receive COMBINATION.
- Walk right.
- Use SCREWDRIVER and LEVER; pull (Z).
- Take Tin WOODSMAN'S HEART (A).
- Walk down.
- Give TIN WOODSMAN'S HEART (B); receive BALL.
- Walk right.
- Use BALL (C); take PLIERS, RULER, and BOWL (D).
- Walk down twice.
- Place COMBINATION (E).
- Solution (F).
- Easy: H-C-K-J-I-F-A-B-G-I-E.
- D-O-L-I-E-D-O-L-I-N-Q-P-M-I.
- Hard: G-B-A-D-O-P-Q-N-I-H-C-K.
- J-I-G-B-A-F-I-L-O-D-E-I-L-O-D-E-I.
- Take KEROSENE and EMERALD AMULET.
- EMERALD AMULET on SCROLL; receive POTION OF KINDNESS RECIPE.
- Walk forward, then left.
- Place POTION OF KINDNESS RECIPE (G) and BOWL; place herbs. Take POTION INGREDIENTS (H).
- Use POTION INGREDIENTS (I).
- Solution (J).
- Easy: D-E-C-A-F-B.
- Hard: D-C-A-F-B-E.
- Receive POTION OF KINDNESS.
- Walk down, then right.
- Give POTION OF KINDNESS (K).
- Go forward.
Chapter 6: The Invitation
- Talk (L).
- Examine (M).
- Use RULER; take HAIRPIN and TWIGS (N).
- Use PLIERS (O); receive BIRD FIGURINE (1/2).
- Use HAIRPIN (P).
- Walk right.
- Take note, FILE, and DIAMOND RING (Q).
- Use DIAMOND RING; take BIRD FIGURINE (2/2) (R).
- Place BIRD FIGURINE (2/2) (S); take WINDING KEY.
- Use WINDING KEY (T).
- Solution (U).
- Easy and Hard: (C-D)-(B-Ax2)-(C-D)-(B-Ax3)-(C-D).
- Take STONE FRAGMENT (1/2) and WRENCH.
- Pour KEROSENE; take LANTERN (V).
- Walk down.
- Place LANTERN (W).
- Play HOP; receive CROWBAR (X).
- Use CROWBAR (Y); receive MACHETE.
- Use MACHETE (Z).
- Walk left.
- Take WIRE (A). Use WRENCH; take STONE FRAGMENT (2/2) and BUTTON (B).
- WIRE on TWIGS; receive BROOM.
- Place BUTTON (C).
- Easy solution (D): D-B-C-B-D-B.
- Hard solution (E): D-A-C-B-I-B-K-B-E-B-D-B-J-B.
- Take SCISSORS.
- Read book (F); use FILE (G). Take MAGNIFYING GLASS.
- Walk down.
- Place STONE FRAGMENT (2/2) (H).
- Solution (I).
- Easy: Cx7-Bx4-Cx4-A-B.
- Hard: C-A-B-A-Bx2-C-B-Cx5-Bx8.
- Take FERTILIZER, HOOK, and SHAWL.
- Walk right.
- Use SCISSORS (J); take PAINTING INLAY.
- Use SCISSORS (K); receive WICK.
- Walk down, then left.
- Use WICK and MAGNIFYING GLASS (L).
- Walk forward.
- Use BROOM; take HEART (M).
- Use SHAWL; take WATER, SAFETY PIN, and note (N).
- Place PAINTING INLAY (O); examine. Take SCOOP.
- Use WATER and FERTILIZER; take MAGNET (P).
- Walk down.
- Use SAFETY PIN (Q).
- Play HOP; receive ROPE (R).
- ROPE on HOOK; receive ROPED HOOK.
- Examine; use ROPED HOOK (S).
- Walk left.
- Use MAGNET (T); receive TONGS.
- Use SCOOP; take PUZZLE FRAGMENT (1/2) and THIN HOOK (U).
- Use TONGS; take MATCHES (V).
- Walk down twice, then right.
- Use THIN HOOK; take RAZOR and SPRING (1/5) (W).
- Place HEART (X); take VINYL RECORD.
- Go to Mombi's Castle.
- Place VINYL RECORD; take SPRING (2/5) and MOUSE (Y).
- Walk down.
- Give MOUSE; take PUZZLE FRAGMENT (2/2) and SPRING (3/5) (Z).
- Walk forward.
- Place PUZZLE FRAGMENT (2/2) (A).
- Easy solution (B).
- Hard solution (C-D).
- Take FIREWORKS.
- Walk down, then left.
- Use FIREWORKS and MATCHES (E); take SPRING (4/5).
- Use RAZOR (F); receive CANVAS. Take SPRING (5/5).
- Place CANVAS and SPRING (5/5) (G).
- Solution (H): match colored balls.
- Receive MOMBI'S INVITATION.
- Walk down, then forward.
D And R Game Cheats Chapter 6 Puzzle Puzzles
- Give MOMBI'S INVITATION (I); receive PORTAL STONE.
- Place PORTAL STONE (J).
D And R Game Cheats Chapter 6 Puzzle Answer
- Solution (K).
- Easy: C-B-A-Bx2-A-B-A-Bx3-C-A-Bx3.
- C-Bx2-A-Bx3-C-Bx4-A-Bx3.
- Hard: Bx3-C-B-A-Bx5-A-B-A-C-B-C-Bx5.
- C-B-C-Bx6-A-C-Bx5-A-Bx2-C-Bx6-A-B-A.
- Bx3-A-B-A-Bx2-C-B-C-Bx3-C-Bx3-A.
- Congratulations! You have completed The Christmas Spirit: Trouble in Oz.
D And R Game Cheats Chapter 6 Puzzle Answers
Created at: 2017-12-24